From reader emails, I realized that a basic introduction to some of the concepts referenced later in the guide might be helpful. Many of y...
From reader emails, I realized that a basic introduction to some of the concepts referenced later in the guide might be helpful. Many of you are already familiar with these terms, so feel free to skip this chapter! However, if your background is in still photography or if you’re new to digital imaging in general, this bonus chapter should help clarify some basic cinematography concepts that we’ll be working with going forward. By no means is this an exhaustive glossary, but it is a good starting point. I’m going to explain things from a practical, crash-course standpoint rather than a scientific, 100% semantically-correct perspective, because I think it’s handier to know how something works in practice than it is to know all of the details of why it works — if you’re looking for knowledge of the latter, there are of course thousands of good resources on the internet to bolster your knowledge. In alphabetical order, then, here are ten basic concepts you should be familiar with:
1. Aspect Ratios & Anamorphic Lenses Aspect Ratio used to be a more prominent issue for digital cinematographers than it is today: before the advent of high-definition cameras, the standard 4:3 aspect ratio of standard-definition TV was generally seen as undesirable for anyone looking for a “cinematic” look, because 4:3 (or 1.33:1) content was associated with broadcast TV, while widescreen compositions were what people expected to see in the theater. When we say “4:3,” we mean the image is four units wide and three units high. When we “1.33:1,” we mean… well, you get it — the same thing. Many times the “:1” is removed because it is implied – shooters will simply say “1.85” instead of “1.85:1.”
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